Showcasing my work, thoughts, and experiences in the game industry
Storyloom was a UGC platform for creating and sharing stories available on iOS and Android and web. My team was responsible for the front-end development on web, including the discovery and FTUE. Additionally I worked with an external team to develop some of the internal CMS tools.
I was the sole producer credited on this project, which won 2021 PC Gamer Best Strategy Game. I was responsible for the overall production of the game, including the schedule and team management of 50 FTEs and contractors. I worked closely with the contract art team to ensure their assets were delievered to a high quality standard and prioritized their backlog.
One of a number of games I produced while at 1st Playable Productions, this game was made in partnership with Leapfrog and featured the Barbie brand. I was responosible for the overall design and production of the game, including the schedule and scope and insured a timely delivery of quality features to our client.
My early career was more focused on game design, but I still dabble as a hobby! Here are some examples of my work. My specialty is game production but I also enjoy game-play and systems design and game writing.
My latest personal projects can also be seen on itch.io please feel free to contact me if you have interest in learning more about my projects!
Microtalk given locally for Capital District IWD day 2020. Focused on how technology has become more accessible and how to get started in the field.
Presentation given to potential students as part of a RPI STEM experience. I discuss the importance of design thinking and how it can be applied to the game development process.
Mircrotalk for the Capital District IWD day 2019. Focused on Overcoming Imposter Syndrome and getting started with technology.
Panel discussion about non-traditional game positions including production, audio and business. Presented at the East Coast Game Conference.
Presentation on the game design process and sharing open source tools that can be used to develop games. I additionally discuss why choose open source over other software and how to evaluate tools using game jams.
Presentation delivered for IGDA Albany about production planning on a limited budget, best practices and the importance of evaluating risk and managing scope. Link.
Aspirational presentation aimed at girls in grades 4-6, focused on STEM fields, perseverance and career planning. This presentation was the kick-off for a full day of STEM related workshops at TEC-SMART to get girls excited about possible career paths
Panel discussion with other local area experts on the future of Virtual Reality and the current challenges faced by developers.
Topic or title of your talk. Brief description of what you discussed and key takeaways.
When I was young my father taught me I could do anything, and I may have taken it to mean I could do everything. I come from a programming background and did game design in my early career and am now an experienced game producer. My favorite game genres are strategy and simulation, but I find joy in all the games where I have made contributions. I am currently a producer at Epic Games and live in upstate New York with my family and two cats, someday I dream of owning sheep.
Strong teams build great games. My production philosophy is to work with teams to develop a process that will best achieve their short and long term goals. I develop rituals that allow for feedback and continuous improvement of our processes while also capturing data to predict potential risk to our schedules.
I have production experience on small and medium sized teams with budgets ranging from 10k to 10 million+. I have worked on licensed commercial games for entertainment and education, unique IP and have experience working on PC, Mobile and console. Listen to my podcast from when I worked on Old World.